[ad_1]
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.InputSystem; public class InputManager : MonoBehaviour { private PlayerInput playerInput; private PlayerInput.OnFootActions onFoot; private PlayerMotor motor; private PlayerLook look; // Start is called before the first frame update void Awake() { playerInput = new PlayerInput(); onFoot = playerInput.OnFoot; motor = GetComponent<PlayerMotor>(); look = GetComponent<PlayerLook>(); onFoot.Jump.performed += ctx => motor.Jump(); } // Update is called once per frame void FixedUpdate() { // tell the playermotor to move using the value from the action motor.ProcessMove(onFoot.Movement.ReadValue<Vector2>()); } private void LateUpdate() { look.ProcessLook(onFoot.look.ReadValue<Vector2>()); } private void OnEnable() { onFoot.Enable(); } private void OnDisable() { onFoot.Disable(); } }
Lo que he probado:
look.ProcessLook(onFoot.look.ReadValue<vector2>()); WHATS IN BOLD IS THE ERROR
Solución 1
El compilador está buscando algo llamado buscar en el tipo OnFootAction. Si ha seguido el tutorial con precisión, la sintaxis correcta no es onFoot.look.ReadValue; debería estar en Foot.Look.ReadValue. Preste atención a la ‘L’ mayúscula en “Mirar”. Este tutorial probablemente sea de Natty Creations.
C++
void LateUpdate() { look.ProcessLook(OnFoot.Look.ReadValue<Vector2>()); }
[ad_2]
コメント