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using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.InputSystem; public class InputManager : MonoBehaviour { private PlayerInput playerInput; private PlayerInput.OnFootActions onFoot; private PlayerMotor motor; private PlayerLook look; // Start is called before the first frame update void Awake() { playerInput = new PlayerInput(); onFoot = playerInput.OnFoot; motor = GetComponent<PlayerMotor>(); look = GetComponent<PlayerLook>(); onFoot.Jump.performed += ctx => motor.Jump(); } // Update is called once per frame void FixedUpdate() { // tell the playermotor to move using the value from the action motor.ProcessMove(onFoot.Movement.ReadValue<Vector2>()); } private void LateUpdate() { look.ProcessLook(onFoot.look.ReadValue<Vector2>()); } private void OnEnable() { onFoot.Enable(); } private void OnDisable() { onFoot.Disable(); } }
Apa yang saya coba:
look.ProcessLook(onFoot.look.ReadValue<vector2>()); WHATS IN BOLD IS THE ERROR
Solusi 1
Kompiler mencari sesuatu yang disebut lihat ke dalam tipe OnFootAction, Jika Anda telah mengikuti tutorial dengan akurat, sintaks yang benar bukanlah onFoot.look.ReadValue; itu harus diFoot.Look.ReadValue. Perhatikan huruf kapital ‘L’ di “Lihat.” Tutorial ini mungkin dibuat oleh Natty Creations.
C++
void LateUpdate() { look.ProcessLook(OnFoot.Look.ReadValue<Vector2>()); }
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