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using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.InputSystem; public class InputManager : MonoBehaviour { private PlayerInput playerInput; private PlayerInput.OnFootActions onFoot; private PlayerMotor motor; private PlayerLook look; // Start is called before the first frame update void Awake() { playerInput = new PlayerInput(); onFoot = playerInput.OnFoot; motor = GetComponent<PlayerMotor>(); look = GetComponent<PlayerLook>(); onFoot.Jump.performed += ctx => motor.Jump(); } // Update is called once per frame void FixedUpdate() { // tell the playermotor to move using the value from the action motor.ProcessMove(onFoot.Movement.ReadValue<Vector2>()); } private void LateUpdate() { look.ProcessLook(onFoot.look.ReadValue<Vector2>()); } private void OnEnable() { onFoot.Enable(); } private void OnDisable() { onFoot.Disable(); } }
我尝试过的:
look.ProcessLook(onFoot.look.ReadValue<vector2>()); WHATS IN BOLD IS THE ERROR
解决方案1
编译器正在寻找名为“look into the type OnFootAction”的东西,如果您准确地遵循了教程,则正确的语法不是 onFoot.look.ReadValue; 它应该是 onFoot.Look.ReadValue。 注意“Look”中的大写“L”。 本教程可能由 Natty Creations 编写。
C++
void LateUpdate() { look.ProcessLook(OnFoot.Look.ReadValue<Vector2>()); }
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